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A Bizarre Way to do Real-Time Lighting

At the inaugural Develop in Liverpool back in 2009, Ste Tovey and I presented our SPU lighting technique. Our initial implementation was of course on GPU, but inspired by Matt Swoboda’s work at SCEE...

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SPU Assisted Rendering

Ste Tovey and I gave a talk at Develop in Brighton in 2010 on SPU Assisted Rendering. I mostly rehashed old ground, covering our SPU lighting implementation on Blur that was presented at Develop in...

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